The Pericles Group

CARD-tamen™ Rome

Myth. . . history. . . literature. . . law. . . ROME!

Who changed history more, Cicero or Augustus? Who inspired more stories, Hercules or Jupiter? Ancient learning and ancient fun unite in CARD-tamen™ Rome!

CARD-tamen™ Rome, The Pericles Group’s first CARD-tamen™ set, is designed to accompany the Operation LAPIS program. CARD-tamen™ Rome also works beautifully as a stand-alone game involving topics from Ancient Roman culture. This game plays well in any setting, in or out of the classroom. Feel free to explore the rules and variants.

CARD-tamen™ Rome was first made available as a backer reward through a Kickstarter Campaign.

Interested in seeing a preview of the CARDs included in CARD-tamen™ Rome? View the gallery!

A single deck is priced at $15.00 plus shipping to the United States. International shipping is available at an additional charge. Please click on the button provided for a secure checkout through Square Market.

For a limited time, all previous versions of CARD-tamen sets are on closeout for just $10.00! This is only while supplies last.

on Square Market

You can also download a version of the upcming CARD-tamen Classics Junior for free as a play and print file. For the best results, have the sheets printed at any office superstore in color and on heavy cardstock. Making the cuts with a traditional paper cutter will give you better quality edges.

  1. Deal seven (7) CARDs to each player. The player to the dealer’s left goes first.
  2. The first player chooses a controversy from the section of these rules labeled “CARD-tamen™ Controversies”, and a CARD from his or her hand, and announces the controversy chosen as he or she lays down the CARD.
  3. The player to his left may take up the challenge or pass.
  4. If the second player has passed, the third player MUST take up the challenge.
  5. A player takes up a challenge by playing a CARD and beginning a speech in favor of his or her own chosen CARD.
  6. The player who is not involved in the challenge serves as the iudex (judge). Both CARDs are awarded to the player chosen by the iudex as the winner.
  7. CARDs awarded are placed in front of the player to be counted at the end of the CARD-tamen™.
  8. The turn passes to the left, and play continues until one player is out of CARDs.
  9. The winner of CARD-tamen™ is the player with the most CARDs in front of him or her.
  1. Before play begins, players make their playing decks by choosing twenty (20) CARDs each from their available decks. They then shuffle their playing decks and deal themselves seven (7) card hands from them.
  2. Play begins with each player rolling the d20 to decide who will speak first. The player with the highest roll elects either to speak first or to speak second.
  3. Players agree on a iudex (judge). The iudex may be anyone agreeable to both players. Multiple iudicēs are allowed.
  4. The player who will speak first rolls the d20 to select the controversy for CARD-tamen™. For the complete list of controversies, labeled 1 through 20, see the section of these rules labeled “CARD-tamen™ Controversies”.
  5. Each player selects an appropriate CARD from his or her playing deck.
  6. The players lay their CARDs face-up or, in virtual play, announce their CARD selections simultaneously.
  7. Beginning with the player chosen to speak first in step 1, each player has two minutes to speak on the supremacy of his or her CARD in the controversy.
  8. The iudex or iudicēs select(s) a winner of the round. The player selected scores one point. Both players should remove their spent CARDs from play.
  9. Play continues in this manner until a player scores three points to become the overall winner of the CARD-tamen™.
  1. More significant to world history
  2. More significant to Roman history
  3. More loved by the popularēs (standard play) / Militēs Lapidis (LAPIS play)
  4. More loved by the optimatēs (standard play) / Societās Potentium (LAPIS play)
  5. More important to the Republic
  6. More important to the Empire
  7. More remembered today
  8. Greater contribution to the popularēs (standard play) / Militēs Lapidis (LAPIS play)
  9. Greater contribution to the optimatēs (standard play) / Societās Potentium (LAPIS play)
  10. Greater contribution to the development of literature
  11. Greater contribution to the development of public speaking
  12. Greater contribution to the development of law
  13. More feared by the popularēs (standard play) / Militēs Lapidis (LAPIS play)
  14. More feared by the optimatēs (standard play) / Societās Potentium (LAPIS play)
  15. Inspired more stories
  16. Inspired more significant stories
  17. More loved by the Greeks
  18. More loved by the Romans
  19. More primitive
  20. More sophisticated

Operation LAPIS Class-Tournament Rules

  1. Each mission begins a new tournament round. The tournament lasts over the course of all three episodes in each mission.
  2. Operatives’ decks are limited to the CARDs that they have unlocked in their Operative Dossier during an official Operation. Operatives may not use CARDs that they have not unlocked.
    1. CARDs may be unlocked through the carta collectonis elements or through other methods while inside the immersion sessions.
  3. At the conclusion of Episode 1, each Recentius team has an internal round-robin style tournament.
    1. Before play begins, any player who has more than twenty (20) CARDs in his or her tournament deck chooses a twenty-CARD playing deck; players who have twenty CARDs or fewer in their tournament decks use all their CARDs as their playing decks. Any player with more than seven (7) CARDs in his or her playing deck shuffles his or her playing deck and deals him or herself a seven-CARD hand; players with seven CARDs or fewer in their playing decks use all their CARDs as their hands.
    2. Play begins with each player rolling the d20 to decide who will speak first. The player with the highest roll elects either to speak first or to speak second.
    3. Players agree on a iudex. The iudex can be anyone agreeable to both players. Multiple iudices are allowed.
    4. The player who will speak first rolls the d20 to select the controversy for CARD-tamen™. For the complete list of controversies, labeled 1 through 20, see the section of these rules labeled “CARD-tamen™ Controversies”.
    5. Each player selects an appropriate CARD from his or her deck.
    6. The players lay their CARDs face-up or, in virtual play, announce their CARD selections simultaneously.
    7. Beginning with the player chosen to speak first in step 1, each player has two minutes to speak on the supremacy of his or her CARD in the controversy.
    8. The iudex or iudices select(s) a winner of the round. The player selected scores one point.
    9. After each team member has battled all remaining team members, the operative with the most points advances to the next round.
  4. At the conclusion of Episode 2, the winners from each Recentius team are divided into two groups by the Demiurge and compete in a round-robin style tournament with the rules outlined above. The operatives with highest point totals in each group advance to the final round.
  5. At the conclusion of Episode 3, the two finalists from round 2 will compete in a final battle using the rules outlined above. For the final battle, every operative present can act as a judge to determine the winner.
  6. The tournament winner receives a digital upgrade of the CARD chosen in the final battle to a special edition. This special edition CARD is also worth additional Latinity Points.
    1. If an operative uses a CARD previously upgraded in a final battle, then no additional LPs are earned.

 

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